FixationNet: Forecasting Eye Fixations in Task-Oriented Virtual Environments

Zhiming Hu, Andreas Bulling, Sheng Li, Guoping Wang

IEEE Transactions on Visualization and Computer Graphics (TVCG, IEEE VR 2021 Journal-track), 27(5), pp. 2681–2690, 2021.

Best Journal Paper Nominees




Abstract

Human visual attention in immersive virtual reality (VR) is key for many important applications, such as content design, gaze-contingent rendering, or gaze-based interaction. However, prior works typically focused on free-viewing conditions that have limited relevance for practical applications. We first collect eye tracking data of 27 participants performing a visual search task in four immersive VR environments. Based on this dataset, we provide a comprehensive analysis of the collected data and reveal correlations between users’ eye fixations and other factors, i.e. users’ historical gaze positions, task-related objects, saliency information of the VR content, and users’ head rotation velocities. Based on this analysis, we propose FixationNet – a novel learning-based model to forecast users’ eye fixations in the near future in VR. We evaluate the performance of our model for free-viewing and task-oriented settings and show that it outperforms the state of the art by a large margin of 19.8% (from a mean error of 2.93° to 2.35°) in free-viewing and of 15.1% (from 2.05° to 1.74°) in task-oriented situations. As such, our work provides new insights into task-oriented attention in virtual environments and guides future work on this important topic in VR research.

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BibTeX

@article{hu21fixationnet, author = {Hu, Zhiming and Bulling, Andreas and Li, Sheng and Wang, Guoping}, title = {FixationNet: Forecasting Eye Fixations in Task-Oriented Virtual Environments}, journal = {IEEE Transactions on Visualization and Computer Graphics (TVCG)}, year = {2021}, doi = {10.1109/TVCG.2021.3067779}, pages = {2681--2690}, volume = {27}, number = {5}, url = {https://cranehzm.github.io/FixationNet.html}}